![]() ![]() Vila rarely travel or fight alone they are often seen in the company of alseid, wolves, wampus cats, or deer. ![]() Particularly obnoxious adventurers might suffer bad luck for months because a troop of vila quietly dances around their camp each night. Vila delight in testing the virtue of travelers and tormenting the uncharitable and cruel with bad weather and misfortune. They demand oaths from interlopers and enforce them fiercely. Where dryads beguile to accomplish their goals, the vila coerce and threaten. Like their cousins, they serve as protectors of the deepest forests.ĭemand Oaths. These beautiful, slim women ride on large deer, their hair the color of spring grass, skin like polished wood, and eyes as gray as a coming storm.ĭryad Cousins. The beasts remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. Forest Song (1/day): The vila magically calls 2d6 wolves or 2 wampus cats.Those who succeed on the saving throw are immune to that vila’s singing for 24 hours. When the vila sings, all those within 60 feet of her and who can hear her must make a successful DC 14 Charisma saving throw or be stunned for 1d4 rounds. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. A vila makes two shortsword attacks or two shortbow attacks. She can innately cast the following spells, requiring no material components: ![]() The vila’s innate spellcasting ability is Charisma (spell save DC 14). A vila can meld into any tree in her forest for as long as she wishes, similar to the meld into stone spell. While in forest surroundings, a vila receives a +4 bonus on initiative checks. Non-vila who fall asleep (including magical sleep) inside the ring have disadvantage on skill checks for 24 hours from the time they awaken. The ring lasts seven days and has a 50-foot diameter per dancing vila. Vila who dance for one hour create a fairy ring of small gray mushrooms. Languages Common, Sylvan, telepathy 60 ft. Senses darkvision 60 ft., passive Perception 18 Skills Animal Handling +8, Insight +5, Intimidation +6, Perception +8, Stealth +8ĭamage Resistances bludgeoning, piercing, and slashing from nonmagical weapons Saving Throws Dex +8, Con +4, Wis +5, Cha +6 ![]()
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